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unique ships. unique abilities.

Ships and Abilities

Choose from 8 unique ships, each with distinct stats and abilities. Some ships excel at close combat with powerful weapons, others specialize in stealth and hit-and-run tactics. Every ship can be upgraded with various weapons and special abilities found throughout the arena. Experiment with different ships to find your perfect combat style.

Each ship's base stats determine its speed, turn rate, and starting energy pool. As you collect xenite during a match, your ship automatically upgrades, becoming faster, more durable, and unlocking more powerful weapon tiers. Choose a ship that matches your playstyle and master its strengths to dominate the arena.

XS Space Ship Selection

Ship Showcase

Choose your vessel and master the arena. Each ship has unique capabilities and a distinct playstyle.

Pegasus

Pegasus

The Pegasus is the ideal starting ship — a well-balanced dogfighter with high speed and agility. Its forgiving handling makes it perfect for new pilots learning the physics-based movement, while its solid stats keep it competitive at every level.

Speed:High
Turn Rate:High
Energy:100
Role:Dogfighter
Icarus

Icarus

Icarus specializes in explosive ordnance. With a higher energy pool than most ships, it can sustain prolonged cannon bombardments. Effective at medium range where its bombs can catch enemies off guard, and its decent speed keeps it mobile between engagements.

Speed:Medium
Turn Rate:Medium
Energy:120
Role:Bomber
Arachne

Arachne

Arachne is the intelligence specialist of the fleet. Its built-in X-Radar reveals cloaked and stealthed enemies, making it the hard counter to Shade pilots. A slower turn rate means you need to plan your approach, but no one can hide from an Arachne.

Speed:Medium
Turn Rate:Low
Energy:110
Special:X-Radar
Golem

Golem

The Golem trades speed for raw survivability. With the highest energy pool in the game and devastating cannon as its primary weapon, the Golem excels at holding positions and punishing anyone who gets too close. Slow but extremely hard to take down.

Speed:Low
Turn Rate:Low
Energy:150
Weapon:Cannon
Griffon

Griffon

Terrier (Legacy)

The Griffon is a fast, evasive scout with a unique double barrel gun. Its high speed and turn rate make it excellent for hit-and-run attacks — dart in, unload a burst of fire, and escape before the enemy can return fire.

Speed:High
Turn Rate:High
Energy:100
Special:Double Barrel
Shade

Shade

The Shade is an assassin's ship. Its unique cloak ability lets it vanish from radar entirely, setting up devastating ambushes. With the highest base speed in the game, it can strike fast and disappear. Low energy means every engagement must be calculated.

Speed:Very High
Turn Rate:High
Energy:90
Special:Cloak
Hydra

Hydra

Hydra is an artillery platform built around its mine-laying capability. Deploy mines to lock down chokepoints and force enemies into unfavorable positions. With a generous energy pool and balanced mobility, Hydra controls space better than any other ship.

Speed:Medium
Turn Rate:Medium
Energy:130
Special:Mines
Cerberus

Cerberus

Cerberus is the fastest and most agile ship, with unmatched speed and turn rate. Its decoy ability creates fake ship signatures to confuse pursuing enemies. Low energy demands a careful, evasive playstyle — perfect for pilots who prefer outsmarting over outgunning.

Speed:Very High
Turn Rate:Very High
Energy:80
Special:Decoys